M.M.F.B.

The Red Wizard's Tower
Part 1 of 3

MMFB makes their way through the sewers without any encounters. They sneak up the ladder and peek into the Elite Guard house to see 4 guards that appear to be cleaning up the room. They muster their courage expecting a massive fight and bust into the room weapons drawn. Only to realize these are not the elite guards, but orcs that have been assigned to work for the Elite Guard and they are all quickly cut down to nothing. The group then peaks out the door and has to make a run across the courtyard to make it to the Red Wizards tower.

The group hacks and slashes their way to the stairs, kicking a few Orcs off the ascending stairs to their quick deaths. After running up several flights they make it to a small tower that is the only entrance to the Red Wizards tower but first they have to cross a bridge that is 50’ in the air and there is large Troglodyte standing in the middle of bridge, tapping his Greatclub in his other hand waiting for the fight to come to him.

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The Red Wizard's Dragon!

MMFB cautiously make their way around the sewers following the map that Tayax gave them. They soon come across a group they cannot get around and jump into battle with them. As soon as they have engaged the Kobolds, two more jump out of the filth that is slowly flowing by into a grate in the ground. The sight and smell of the two kobolds jumping out of the sewer trough was nearly enough to make Faral and Mark throw up. The battle rages on in one corner where a Kobold is trying to make a stand. Vrakbor, eager to jump into the fight attempts to jump over the liquid filth but miscalculates the distance and ends up falling in. Luckily he is tall enough so that his head sticks out of the mess. Mark decides the easiest way over is to run across using Vrakbors head as a stepping stone, jumping into the fight. With Faral’s flaming sphere cutting through the enemies and the group ganging up on the kobold in the corner, the only team member that comes away with any real injuries is Ash. Apparently he decided to catch every arrow with the body instead of dodging them.

MMFB scrambles their way up using makeshift footholds to get into the downward slope that is the galleys trash chute. They fasten a rope before decending, and the group gets to the entrance to the Dragonkeep. Hermes, against the pleading of his friends jumps down and says “I’m going to talk to him.” He tries, but the dragon simply responds by spitting liquid fire at him. The rest of the group rushes into massive room 30′ × 60′ with two huge pillars near the middle of the room. All the walls are covered with ancient runes that pulse with magic. The group begins to engage the dragon, Vrakbor refuses to mark the dragon out of fear what his focused attack might entail. Mark scoffs at Vrakbor and finds a soft spot on the dragons back leg and bashes away at it. This causes the dragon to fall in the middle of the fight, not once but twice. After several of his attacks bounce right off the dragon’s scales Hermes runs for the gold pile in the corner of the room, while the rest of the group is distracted by the dragon. Among the gold he finds severl garnet gems and a shield that is only useful for Vrakbor. Upon recognizing this he attempts to throw it to him, but having never dealt with type of weapon before misses wildly, bouncing the shield off the wall then a pillar before coming to rest on the other side of the room. Hermes takes off running to it and runs it righ to Vrakbor. Several potions, second winds and Vrakbor falling near death twice before they are able to fell the dragon.

After everyone has taken a few moment to catch their breath they try to decide what to do next. As Mark and Faral inspect the runes on the Dragonkeep walls they are certain that is how the Red Wizard summons the dragon. It obviously wouldn’t fit out the way they came in. So Ash pulls out some white doves and some bird seed, taking a 1/2 a glass of water from Vrakbor and says he has a great idea. MMFB makes their way out of the sewers and back to their wagon hidden in the trees near the outpost guards they had vanquished earlier. They wait until the next morning when they will meet Tayax. The group discusses how they are going to get into the stronghold in the morning, eventually deciding to go back through the sewers and enter through the Elite Guard house.

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The Orc Champion

To describe the creature that walked over the ridge as massive would be an understatement. He wore little armor but carried a longsword that was on fire when he drew it. He rushed the gate attacking it and it only took a few swings the gate burst open. He spied his prize which was Amberlee, grabbed her and started turned to leave. During all this MMFB was hacking and slashing on the beast. Eventually they were able to gain his full attention, not really sure if that was a wise decision. Amberlee was able to escape his grasp and then assist with some of the heals the group desperately needed. The tide of this battle had turned, they were working on the creature, some hit high, some hit low, rolling and dodging until the massive creature breathed it last. After the creature was down Mark was checking the body and came across a mace that fit his halfling stature perfectly and it was imbued with magical powers he was able to wield.

The group goes outside the gate accompanied by Amberlee and she lets out a sigh of relief as looks across the battlefield to see Tayax in the middle of a pile or Orc bodies. As the remaining army turns to run he yells “Is that the best you got!” Amberlee laughs and says, that is Tayax the best fighter I have ever known.

Amberlee invites them back to the tavern to discuss their next move, and so they can meet Tayax. Amberlee and Tayax meet MMFB in a room off the back of a tavern where they are planning the attack on the Red Wizard stronghold.

They are trying to make plans about how to attack the stronghold, both agreeing they need more troops. As they are talking a small bird flies in the room and speaks into Amberlee’s ear. She gets excited and tells the group that Dagnar the Wise has been able to convince the Dwarf king (Jalis Ironhammer) to mobilize the Dwarf army against the Red Wizard. They will be at his gate in 3 days.

Instead of begin happy Tayax gets mad at the news. “He’s an idiot! We haven’t found a way to deal with the Red Wizard’s Dragon yet! You know with both of them fighting together they will slaughter the army before they breach the walls.”

Amberlee gets mad at Tayax and says they could do it if had more people. Tayax says no, he must remain with the siege army since he is the only one who knows how they Red Wizards guards tactics. He will have to fight alongside the Dwarves. He says and you, I could never put you in danger. If only there was someone brave enough to take on the dragon. He lowers his gaze on MMFB. The group collectively look at each-other, none of them excited about jumping into a close battle with a dragon. Finally Ash steps forward, “We will take care of the dragon.”

They talk to Tayax about how he escaped the Red Wizards stronghold. He tells them through the sewers. Eventually he gives them the map, as he does he asks if they can swim. If not then they will need to get in through the South sewer entrance (2 days travel), else they can use the North sewer entrance (1 day travel).

Tayax tells them that no one really ever checks on the Dragon he lives in a almost sealed dungeon. The only way in is the food or really trash chute or up through the sewers. The galley dumps their leftovers or disobedient goblins down a trash chute which goes to the Dragon’s lair. The Red Wizard has inscriptions all over the Dragonkeep where he can summon the dragon to himself. If you were able to sneak in kill the dragon before the army got there, then when the army shows up you can go in at the same time. If you could get to the Red Wizard and keep him distracted we might have a chance.

The group decides to go in through the north sewer entrance. They rest overnight and leave early the next morning. By dusk they get near the sewer entrance and they see a small group guarding the outpost. Mark starts to cast the silence ritual as they close in on the group. Everyone but Vrakbor is hiding in the back of the wagon. The guards yell, “who goes there” but Vrakbor pretends he can’t hear allow the group to close the gap before Mark finishes the ritual. After a few more theatrics the group is able to get close enough to set everything in motion. Mark finishes the ritual and every jumps out to attack the guards. The group quickly dispatches of the simpleton guards. In order not to raise suspicions they prop up the dead guards around the fire throwing on several logs on the fire so it doesn’t go out.

After a quick swim MMFB dries off and enters the sewer. Cautiously making their way to the dragon.

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Kipp the Blacksmith

The next morning MMFB set out to Nebo. They get there by late afternoon and quickly find Kipp’s place due to the black smoke billowing out of the smoke stack in the center of the building. It is near the edge of the town, close enough you can see the Red Wizards stronghold walls. Kipp asks who they are and what do they want. Faral immediately jumps into the fact that Garn sent them to him for information about the Red Wizard. Kipp acts surprised and says “I don’t know what you are talking about, but I can show you some great shields I have in the back room.” They go into a back room. In there he says you have be careful what you say out in the open so close to the Red Wizards stronghold. He points out the window you can see it there. He turns and looks at the fireplace where there is a small fire, pulls out his pipe and lights it. He offers tobacco to the party and says you can use one of his pipes if you don’t have one.

MMFB explains they are looking for information on the Red Wizard and his stronghold. Kipp leans back and contemplates it for a minute while taking a long drag from his pipe. He says I only know of one person that has ever made it away from the Red Wizards control. A Dragonborn named Tayax. He worked his way into the good graces of the Red Wizard over the years, and became his best fighter. The Red Wizard stole him when he was just an Egg, and kind of raised him. If you can call forcing him to fight to survive “raising him”. Eventually Tayax was able to get the Red Wizard to trust him and he was basically free to come and go as he wanted, but had to remain in the stronghold. Eventually Tayax was able to find a way out and snuck out of the stronghold. Only he knows and he is the only one to ever get out. Last I heard he is in the Dragonborn town of Oralash trying to drum an army to take out the Red Wizard.

You hurry to Oralash. As MMFB gets there they can see a lot of guards. They are stopped on the road a bit away from Oralash at first, but luckily Amberlee recognizes them and tells the guards to let them pass. Amberlee is tending to the wounds of several Dragonborn that were part of a scouting party that barely made it back. She wanted to patch them up a bit them get them into the city where she can take care of them properly. Just as they start to talk a loud horn is blown from one of the outposts around the town. Amberlee looks around and panic is obvious in her face and she yells everyone get behind the gate they are here. She asks if you could hold them off while she helps the wounded into the city to safety behind the gate. Ash steps forward and says they will help her get the wounded behind the walls. It takes the entire group but they are able to get everyone in before the Orcs arrive at the gate.

A large group of Orcs come rushing towards the gate with only two archers hanging back. MMFB quickly jumps into the battle. Ash throws a rope over the ledge to join Vrakbor and Mark on the ground in front of the gate. Hermes and Faral throw a barrage of spells and crossbow bolts at the oncoming group. After a short skirmish the groups takes the Orcs down. Next a single Orc paces between two Blazing Skeletons as the skeletons work on destroying the gate. Eventually MMFB has to take the fight to them. As if the Orc Fighter had been waiting for them he starts flying around the battlefield cutting up any member of MMFB that dares to get close. After a vicious battler MMFB once again is victorious and regroups at the gate.

At this point the rest of the Orc army seems to be waiting on something. They are all just standing there on the ridge. Then MMFB can start to make out the Orc champion’s head and shoulders as he starts over the ridge.

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Who did the Orcs kidnap and why?

The group decends the last set of stairs and Hermes looks around the corner one way while Ash looks around the other. They see several Orcs lingering around and one that seems to be taunting the creature in the cage. From where they are they cannot see what is in the cage, only that it is about 10 feet in the air and chained from the bottom and top so it can’t go up or down with operating the winch at the top of the shaft. The group runs into the fray and after disposing the of Orc leader the rest of them were easy to cut down. The group lets down the prisioner.

She is bound and gagged, and very thankful for being rescued. After regaining a bit of her composure she goes over and kicks the Orc leader in the stomach. She asks who are you? How did you know where to find me? Why did you save me? Before MMFB has time to answer the barrage of questions she realizes they need to get back to Winden and cuts off Vrakbor who is mid-sentence: “We must hurry back to Winden a lot of people are very sick.” They go back to the village and with an ancient ritual she cures everyone, but they are slow to gain their strength back.

MMFB asks her what her name is, she says Amberlee. MMFB asks why the Orcs took her, she say because she wouldn’t willingly join the Red Wizard eye roll. He tried to play it up like they were the same, half-elves and such. So he let her go, and said she had two days to reconsider, he had to take care of something else anyway, and he would send someone for my answer. They caught up with her just as she was arriving in Winden and when she said no for her final answer the Orcs jumped her and took her.

When they are back at the village someone else says she is the best healer East of the Great Range, maybe the whole land. Amberlee blushes but doesn’t dispute the statement.

Finally Amberlee says everyone looks like they are on the mend so she is going to the Dragonborn town of Oralash. She heard that there is a group of people trying to gather up any more that are willing to take the fight to the Red Wizard head on. Before she leaves she sends a message to the Dwarf king asking for help in fighting the Red Wizard via a animal messenger crow.

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Orc kidnappers?

The next morning MMFB sets out and makes it to the town of Winden about dinner time. As they come into town they notice that many of the people are sick. People wandering the streets and several laid up in makeshift cots at the Inn. A lady, one of the few well people, says please help us they have taken out healer. I don’t know what happened but a couple of days ago many people started falling ill then more and more. A young boy says I told you between coughs. The woman shakes her head with her eyes closed, and how many times have you lied about Orcs this and Goblins that?!? Turns back, sorry about that. Yes he did say he saw a Orc near the main city well but no one believed him. We have obviously stopped using the well now, but nothing I do seems to make them better. I’ve tried Elderberry wraps and Llanowar leaf tea. We sent word to the best healer the East of the Great Range. As soon as she arrived in Winden she was jumped by several Orcs and dragged off. We are not fighters and as good as she is, she is not really a fighter either. I have no idea why they took her, but one of our trackers, followed them to the Southeast where they are holding her last we knew.

The tracker leads MMFB to the place where he saw the orcs. It doesn’t take long. They come up to a clearing in the lightly wooded area where there are several Orcs standing over a hole, several are keeping watch, while two work the winch. The two working the winch appear to be locking it into place.

MMFB cuts into the Orcs not even trying to talk to them. Clearly they were only holding their captive here temporarily, but what are they waiting for? After dispatching the Orcs the group heads down the winding narrow stairs nothing to hold on to and only the chain in the middle of the shaft going down. As Hermes rounds the corner he unwittingly sets off a flame trap which bathes most of the stairs in fire. Some of the flames fall into the shaft below and each time they do there is a small scream from below. Before the group even has a second to think about how to deal with the trap, two Fire Bats fly up and attack each one of them.

What happens next is the so scary that Ash still doesn’t like to talk about it. A flurry of swords, magic, arrows, crossbow and fists, along with fire, so much fire. Eventually the group slays the bats and get to a safe spot on the stairs. At this point Ash slumps down against the wall tamping out the remaining embers of fire from his cloak. There are many, many holes burnt into it at this point. He gathers himself up at the same time the rest of the group seems invigorated after a short breather and then head deeper down the shaft.

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The Dwarven Gate Motor

The Dwarf says “I’m Garn, follow me” and runs off, faster than you would think a Dwarf could. They go into one building, and at a download slope then comes down to where the tunnel splits and runs into another Dwarf and says where can we help, he points down the lower tunnel. The go a bit deeper and another split, further down is where they need help. They finally reach a room that has some gears and machine readouts. He says it’s worse than the thought, the cave-in blocked the door from this side of the room and the cave-in blocked the air circulators and the southern entrance.

He says he has to stay in here to shut things down. Just as he says this the motor makes another grinding sound followed by a big bang and more rocks fall around them. They need to turn off the main engine. Go into the next room and turn the big wheel. Then get in the main engine room and flip the big lever down you can’t miss it. Only problem is you have to climb around the hydrostation and get into the next room because of the collapse blocking the door.

The hydro station is a cantilevered room over a large waterfall that serves as both a coolant for the motor and hydropower. There is a little access door that can be crawled through but it the part they need to crawl out around isn’t made for anyone to walk on, tiny ledge they can get around while holding on.

The group crawls out on the ledge. Faral looks confident almost bored, I guess it is easy when you can teleport halfway around. Vrakbor makes it half way around, but slips, and Ash is not quick enough to catch him. Helplessly the group watches him fall, but luckily they hear a large splash, then after a minute. “I’m okay”. Everyone breathes a sigh of relief, and Vrakbor starts to climb up. Ash pokes his head in through a squeaky access door to see a lot of Kenku, two of which seems to be watching over the others bash away at the motor control panels. The group rushes in the room Ash throwing a flurry of blows at the Ruffians but none of them landing. Faral elegantly steps into the room and basts several of the Ruffians out of existence. She half turns to Ash and shots him a smirk, Ash mumbles under his breath. The group quickly finds their rhythm and even with the fact two of the Kenku sprouted magic wings they were able to take care of them and turn off the wheel.

Garn shouts from the other room, “good job now just throw the lever in the next room.”

As the group heads into the next room, either this group was watching for them or MMFB made a lot of noise fighting the Kenku, because a large angry BugBear rushed right at them. Two skeletons that were on fire were hurling flaming orbs at them from on top of a catwalk at the far end of the room. Some of the group concentrates on the skeletons while the rest of the group is handling the BugBear. When the group is finally successful they disengage the lever and the machines finally spins down. It wasn’t until that point that they realized just how loud it was. Ash notices the same symbol that was on the door in Faristone is on the shoulder armor the BugBear and he decides to bring it with him for proof of who was behind the sabotage.

The group heads out, at this point other dwarves have cleared enough of the rubble they can climb out where the door was (no need to go around to the hydrostation again). Garn smiles widely and says, “I never doubted you, let me buy you all a drink”

Later MMFB meets at one of the many taverns at the Gate. Garn asks where are they headed? Why? The group mentions the Red Wizard, to which Garn says he doesn’t know who that is, but a lot of caravans have been coming through the Gate and then headed south. He assumed they were being taken to the humans who are trying to setup a harbor. He kinda grins and chuckles to himself. Another dwarf stumbles over and says I know all about the Red Wizard, he says buy me a drink and I will tell you. Garn looks at them then you but doesn’t say anything. Faral begrudging gets out a gold coin for a drink, and after the dwarf downs in one drink he says: “you will know it is him, cuz he wears red!”

Garn says he has one human friend that is a blacksmith in town called Nebo. He may have some information if there was anything going on near the human lands. He is two days travel directly following the southeast road.

Another dwarf comes over to Garn and says it wasn’t the Easties fault. Those darn critters were messing with the motor. … Oh well did Nemek tell you about the two weird large containers being moved through East gate when it happened. He was pretty sure there were some weird creature or creatures inside it, but before he had time to take a close look the whole mess with the gate happened and he turned his attention to helping his people and they made it out before the gate slammed closed.

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The Dwarven Gate

The Elven Army patrol stays with MMFB right up to the edge of the Elven forrest, then with a simple “Goodbye” they turn and start marching back to the capital. They stay the night in Duxbury which thankfully is a very uneventful night. The first that MMFB has had in a long time. The next morning they start out and by mid-day they reach the Dwarven Gate.

As the near the edge of the Dwarven Gate they can see the size of it. At the base of the Great Range Mountains the width of the mountains would be about 25 miles at its widest point, which is where the Gate was built. The Dwarves carved out a massive archway corridor with giant dwarven statues of the past Dwarven Kings Ogden Stonehealer and Duncan Stonehammer forming the arches holding the remainder of the mountain above them on their shoulders. At this point in the Greate Range you cannot see the top of the mountain due to the clouds. There are three platform levels that are so massive they could be confused for stairs for a giant, each platform is 5 miles in width with merchants, houses, bars, inns etc. The third level where the Gates are on each end is 5 miles from from gate to gate. Each level has a set of stairs on alternating ends of the platform along with a sloped area for bringing up merchant carts. All three platforms and the archway were carved right out of the mountain. The only thing that rivals the size of platforms and the archway are the massive metal doors at both ends. Each door is operated by some dwarven machinery deep in the mountain. They control it from an elevated control area on the gate platform as they call it. Both the East and West control are close to the gate and completely independent.

There is pretty much anything and everything going on that you could imagine. Food, fights, trading of pretty much everything both legal and illegal. As you make you through the lowest level you pass a dwarf with a huge Orc in chains he calls out to Ash. “Hey you look like a tough one, but if you need anything moved or destroyed have I got the muscle for you” he points back at the Orc. The Orc is kinda sitting there shoulder down and doesn’t move but appears to be watching the Dwarf out of the corner of his eye. The dwarf hits him with the handle of his axe. The Orc stands and screams at the dwarf. The dwarf jumps back a bit and the Orc lunges at him hitting the end of his chains right before he can reach the dwarf. The dwarf laughs at him, and turns back to Ash and says “Told you he’s got spirit…you just gotta know how to handle ‘em, like I…” he is abruptly interrupted as the Orc freaks out pulls one of the chains out of the stone wall it is fastened to. As Ash is trying to interject and say this is no way for one creature to treat another. The Orc knocks the dwarf head over feet and grabs his battle axe (which looks kinda ridiculous in the Orcs hands but it was a dwarf Greataxe so it works as a one handed Axe for him). Hellbent on getting free he hacks the other chain and then looks to the forest in the distance and lowers his gaze on Ash and the crowd in his way. The other merchants and customers are getting out of the way. The dwarf kinda wakes up and says to Ash “Gimme a hand with him will ya, and don’t break my Axe!”
Ash tries to talk to the Orc but he is so enraged he starts swinging wildly at the group. The group working together like battle hardened soldiers that have fought together for years quickly cut the Orc down to size, but do not kill him. Instead they offer to buy him of the dwarf. The dwarf’s eyes light up and he asks for a ridiculous price, which Ash scoffs at, but Hermes steps in and says he will pay. He holds out his coin purse and shows the agreed amount to the dwarf then ties it back up and flips it to the dwarf. The dwarf laughs at the group thinking he made a steal, when in fact we find out that Hermes duped the dwarf and he got nothing other than a bag of rocks. Mark eyes Hermes a bit closer after seeing what he had done and double checks his coin purse, thinking to himself he needs to learn an anti-thievery ritual.

The group decides to stay in one of the nicer inns on the main level of the gate and continue their journey the next day. The next morning after breakfast MMFB starts out toward the East gate. As they are finding their way through the massive crowd the ground begins to shake and rumble, then the East gate starts to close slowly at first but quickly picking up speed. People only seem to walk a little faster at first then it turns into full out panic, people getting trampled while trying to get out of the way. Miraculously no one is injured but two merchant carts were smashed in between the gate doors. One of the local merchants scoffs and says “East gate, always broken. Better just wait it out, who knows how long it could be.” Moments later a dwarf comes running out of a building “Help help there has been a cave in and the East gate motor won’t turn off, it will explode if we don’t shut it down. We need to get to the East Gate Motor Room.” Several dwarves run off to help and the one dwarf says, “we’ll need more than that any volunteers…”

MMFB steps in once again.

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Town of Fairstone

What is the group going to do about the Minotaurs and the Goblin right in the middle of the road to the Elven Library?

As MMFB approaches the town of Fairstone they notice that all the buildings are burnt down or knocked over except for one house. This house has a weird marking on the door like a black circle with a red smudge of paint (or is it blood) off the top of it.

The group makes quick work of the Goblin and Minotaurs that are rolling the boulders that occasionally fly out of the hole. The group ties off a rope and heads down into the hole after Faral puts a light on Vrakbor’s shield since the hole is completely dark other than some pale flicking light from from the other end. The group descends down the rope quietly and gets the jump on the pair of Magma Hurlers. During their decent the rope was set ablaze by one of the brimstone rocks hurled at Mark. Luckily the group was able to make it down the rope before it broke, but with no time to worry about it the rope burnt beyond what would even hold a halfling. The group hears noises from over the pile of rocks and further down the cavern. Hermes sneaks over the pile of rocks and into the room to find a massive Magma Brute. After gathering his composure he unleashes a massive attack on the beast before it is even aware anyone else is in the chamber. At this point it turns and retaliates, which causes Hermes to quickly retreat back to his group as they quickly scramble over the rock pile. After some vicious strikes on both sides the group ends up victorious and walks back to where they dropped in the hole. While they are contemplating how to get out a rope is lowered down to them. Cautiously they start up the rope. Everyone is ascending to slow for Ash so he quickly climbs then flips out of the hole onto the ground above.

He is greeted with more than 100 members of the elven army. To which he quickly puts his hands up. The elven leader starts to blame the group for what has happened to Fairstone. After some quick explaining by all of MMFB the army escorts them back to the Elven Capital where the group is provided a decent meal and a chance to cleanup and rest.

The next day the group is taken in front of the Elven Court. Moments after they are escorted in to the court, Dalna, Faral’s sister, jumps out of one of the councils chairs and runs to embrace her. Faral and Dalna quickly catch up on why they are there. Dalna explains that she can bring Faral into the Elven Library but the others are not allowed in. Faral and Dalna leave to go to the library. A patrol is still assigned to guard/watch the MMFB group. However the leader asks if they want to see the Elven Armory. The group seems excited to get a look. So they set off and quickly come to the armory. There were many great shields, bows, swords and sets of armor, however the blacksmith wouldn’t sell them any, the Elven Armory is only for the Elves. However they could buy arrows, sling bullets or crossbow bolts. Since the Elves only seemed to bring them there to brag the group quickly ends up back outside, where another Elf tells them of an unsanctioned armory a bit down the path who might have something of interest to them.

The group decides to check it out. They find the place with no problem and inside is a middle aged elf they to sell all sorts of junk armor and weapons. It is rusted bent or just plain not worth the time it would take to make it usable again. He does get rather excited and try to sell them some vastly overpriced boots. Finally when the group is about to leave he says he has vials of Residuum. At which point Mark the Extremely Pale becomes very interested, and purchases several vials. Finally the group leaves the shop.

Once they are outside they meet up with Faral who tells them all she has learned about the Red Wizard. One disturbing thing she notes is that there were pages torn out of the book with the information on the Red Wizard. They believe the Red Wizard has setup his stronghold on the Southeastern most point of this continent in the volcano.

The group can either head through the southern pass or the Dwarven Gate.

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Camping out is safer than an Inn right?

MMFB decided to camp out in the woods overnight, away from the cabin with the female caster, but not too close to the town of Pitney to raise any suspicions. After patching up Ash and multiple heal spells for Ash and Hermes they settle in for some much needed rest. Faral is going to stand watch. The night went by with no surprises, but just as the Sun comes up Faral starts screaming for everyone to take up their weapons!

A goblin escorting a few wolves to who knows where pounces on the group as they roll off the bedrolls. Before they even had any drink or food MMFB was once again in a fight for their lives. Luckily the wolves were no match for the quick spells, blades and flurry of blows that the team put upon them. If the goblin had been smarter he would have ran after seeing all three wolves cut down in front of him. No one has every accused a goblin of being smart. After making quick work of the remaining goblin. Ash steps back and says “I’m feeling much better today, and breakfast has come to us.” They all take their fill, until they can eat nor mor. Ash who seems to particularly enjoy the wolf meat, not sure if he likes wolf meat or that he killed it with this bare hands, either way he packs some extra into his backpack.

They set off down the road and not long before they can see black smoke above the trees which seems to be coming from the direction of Fairstone. As they get a bit closer they hear what sounds like large rocks coming crashing down to the ground.

Ash and Hermes decide to sneak up and scout out the town. After a short while they come back to the rest of the group and tell them there are two minotaurs moving large rocks that seem to be flying out of a hole in the ground. As well as one very bored looking goblin, watching them work.

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